The Mythocene

Cinder and Smoke - GLOG Specialist

The Powderkeg

Starting Equipment: 120' of fuse (one hour's worth of time), pair of scissors, crossbow, 20 iron-tipped bolts

A: Black Gold; Mad God
B: King Toppler
C: Raincoat
D: Grand Finale

Black Gold: You’ve figured out a way to craft gunpowder. Given one week of downtime and basic tools, you can produce [level]×2 charges. Charges can be used to create:

All explosives deal exploding damage (rolling the maximum on a die adds another die to the total). Targets in the blast radius may save for half damage. You can precisely cut fuses to any duration down to the second.

Mad God: Your formula is volatile and customizable. Choose one innovation that you can apply to crafted explosives:

King Toppler: All your explosive damage is doubled against structures. With enough gunpowder and set up time, you can bring down anything smaller than a castle. You have a [level]-in-6 chance to spot structural abnormalities, like slanted floors, secret passages and hidden mechanisms, on close inspection.

Raincoat: You take half damage from debris and shrapnel. If you would be allowed a save for half damage, you can save for no damage instead.

Grand Finale: When you are reduced to 0 HP, you can instantly detonate all charges on your person.

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