Dungeon Mushrooms
This post was made as a submission for Dice Goblin's Adventure Calendar Jam 2023 where we post one short RPG idea every day until December 24. Here are my previous entries: day one and two
Here are some funky fungi to spice up your underground areas. Also a good way to populate dungeons with some exotic Flora using the Dungeon Growth rules too! For starters, let's name our mushroom...
d6 | Name 1 | Name 2 | Name 3 |
---|---|---|---|
1 | White/Black | Toad/Goblin | cap/hat |
2 | Red/Green | Prince/Witch | tail/pan |
3 | Brown/Blue | Sword/Arrow | wood/wax |
4 | Common/Wild | Rust/Stone | moss/bark |
5 | Slimy/Dusty | Milk/Blood | whisper/shade |
6 | Giant/Tiny | Ember/Frost | spike/bulb |
...and see what it looks like!
d6 | Mushroom Taste | Mushroom Smell | Mushroom Shape |
---|---|---|---|
1 | Chicken/Pork | Earthy/Musky | Tall/Glob |
2 | Bacon/Fish | Sweet/Spicy | Flat/Cleft |
3 | Nutty/Earthy | Floral/Woody | Squat/Coral |
4 | Tangy/Sweet | Citrusy/Pungent | Disk/Umbrella |
5 | Spicy/Buttery | Smoky/Savory | Cone/Bell |
6 | Smooth/Sharp | Fresh/Decayed | Round/Cup |
Psst! These are spark tables. Have you noticed how there are two itens on each cell? You're supposed to pick one of the two when you roll that result. This is a nifty trick to cram more content into less space while still keeping the at-a-glance readability and utility of a table.
And now to figure out what to do with it...
d6 | Effect w/ Raw | Effect w/ Prepared | Preparation Method |
---|---|---|---|
1 | Poisonous | Potent | Roasted/Stuffed |
2 | Poisonous | Edible | Grated/Sautéed |
3 | Useless | Useless | Pickled/Grilled |
4 | Useless | Edible | Smoked/Brewed |
5 | Edible | Useless | Fermented/Dehydrated |
6 | Potent | Poisonous | Charred/Smoked |
...and what does it do!
d6 | Generic Poisonous Symptons | Generic Potent Effect | Generic Potent Drawback |
---|---|---|---|
1 | Muscle Atrophy (- to STR rolls/saves) |
Physical Stimulant (+ to STR rolls/saves) |
Save vs Stress or Shaky Hands |
2 | Neurotoxic Reaction (- to DEX rolls/saves) |
Quicked Reflexes (+ to DEX rolls/saves) |
Save vs Fear or Overpowering Body Odor |
3 | Respiratory Inhibition (- to CON rolls/saves) |
Immune System Boost (+ to CON rolls/saves) |
Save vs Paranoia to Cooperate/Heed Advice |
4 | Sensory Overload (- to WIS rolls/saves) |
Heightened Senses (+ to WIS rolls/saves) |
Save vs Nightmares or Wake Up Screaming |
5 | Brain Fog (- to INT rolls/saves) |
Central Nervous System Stimulant (+ to INT rolls/saves) |
Save vs Anger or Escalate Conflicts |
6 | Irritability (- to CHA rolls/saves) |
Psychoactive (+ to CHA rolls/saves) |
Save vs Relaxation or Fall Asleep |
Still not enough mushrooms for you? Here are 12 rare mushrooms with special effects! The tables are broken up into two to fit neatly into this post - for these, roll only once for the entire row
d20 | Rare Mushroom Name | Rare Mushroom Description | Where Does It Grow |
---|---|---|---|
1 | Flying Hogsnout | Pink, Greasy, Awful Smell | Hanging From Edges of Cliffs |
2 | Translucent Ghostbell | See Through, Hums Slightly | Over Gravestones of Dead Whose Names Have Been Forgotten |
3 | Philosopher's Firecap | Warm To The Touch, Smells Sweet | Inside Skulls of Polyglots |
4 | Elf Maiden's Ear | Dark Blue, White Specks, Glows in The Dark, Smells Like Morning Rain | In Places of Natural Beauty |
5 | Silky Night Screamer | Black, Velvet Texture, Puffs Up in Response to Noise | In Complete Darkness and Silence |
6 | Angry Rockcrag | Rock-Like, Vibrates When Touched. Breaks Up in Snort-able powder When Roasted | Wherever Blood Dries on Stone |
7 | Crystal Dwarfcap | Looks Like a Big, Unpolished Gemstone. Smooth like Bread and Tastes like Copper Coins when Cooked | In Veins of Ore Artificially Exposed |
8 | Hobbit Moss | Brown, Fluffy, Soft, Smells Doughy | Amongst the Ashes of Fireplaces |
9 | Ariadne's Wayfinder | Brightly Colored, Multicolored, Smells like Wet Wool. | At The Entrances and Exits of Man-Made Underground Structures |
10 | White Gasper | Light-Grey and Dull. Very Large and Bulbous Cap | At the Top of Chimneys, Spires of Towers and Windmills. |
11 | Fairy Glower | Yellowish-White, Pumpkin-Sized, Smells like Wax. | Wherever the Sun Shines for No More, No Less than 1 Hour a Day |
12 | Dragon Hornspike | Vibrant Shades of Silver. Smells Metallic. | Over Cold Coals of Abandoned Furnaces |
d20 | Rare Mushroom Name | Effect When Raw | Effect When Prepared |
---|---|---|---|
1 | Flying Hogsnout | Everything Tastes Like Raw Pork for d6 Hours | You Can Fly Horizontally, But Not Gain Altitude, For 10 Minutes |
2 | Translucent Ghostbell | You Are Blinded for 10 Minutes | You Can See Ghosts & The Invisible for 1 Hour |
3 | Philosopher's Firecap | Can Only Speak Gibberish for 1 Hour | Can Speak in Every Language You Can Hear. All Knowledge Fades After 1 Hour |
4 | Elf Maiden's Ear | Organism Violently Rejects Meat or Blood-Based Rations for The Rest of The Day | You Can See As Well Under Moonlight As You Can Under Daylight for 1 Hour |
5 | Sweet Night Screamer | Auditory Hipersensitivity, [-] to Everything in Noisy Enviroments | Scream to Know Outline of Major Objects and Topography in Complete Darkness for 1 Hour |
6 | Angry Rockcrag | Explodes as Fireball When Thrown With Force | Rage When Entering Combat, [+] to Everything but Can Only Attack Until All Enemies Are Dead. Lasts for One Fight |
7 | Crystal Dwarfcap | Rock-Hard and Inedible, Might Pass for a Real Gemstone to The Eyes of a Novice | Soft like Bread, tastes metallic and dusty - can Smell large concentrations of Gold for 1 Hour |
8 | Hobbit Moss | Tastes like the Rotting Carcass of a Troll. Save or Throw Up! | Tastes Like Freshly-Baked Bread and Butter |
9 | Ariadne's Wayfinder | Flakes Up into Aprox. 9m of Tough Thread | Puffs Up, Quintuples in Size. Tastes like Candy Floss. Quite Sticky and Not Very Filling |
10 | White Gasper | Can Hold Stem in Mouth and Breath Through the Cap to Filter Toxins and Bad Air for up to 10 Minutes. | Inflates Like a Balloon and Floats Away. If Eaten, Intense Vertigo for 10 Minutes. |
11 | Fairy Glower | Grows as Brightly as A Torch for One Hour When Vigorously Shaken, then Dries Out. | Light Hipersensitivy. Can See Perfectly in Dim Light, Blind in Bright Light for 10 Minutes. |
12 | Dragon Hornspike | Hardens When Picked. As Dagger After 10 Minutes. Shrivels Up into Nothing After 1 Hour | Breaks Up in Strips of Silvery, Leathery Strips of Flesh. Damage Taken Reduced by 1 for 10 Minutes |
Thank you for reading!